Texturing in Maya

today in class we learned some basic ways to textures mainly looking at lamberts and files here are a few screen shots of what we were doing in class today.

colourballscreenshot

 

next we looked at the “apply Colour options” and selected different vectars and applied the colour to it.

applycolour

here is what it looks like on different shapes and it creates a gradient look you can play about with the opacity to make the object look like its disappearing

applycolour2

we then went on to creating a quite smiley face in photoshop with a transparent back ground which we applied to a plane in the same way we did a lambert but instead selected the file instead. as you can see it makes the rest of the object transparent but not the smiley face.

facesprite

this technique can be used to create blades of grass which I did quickly below as an example.

grassgrasssprites2grasssprites

 

overall I thought todays class was very interesting and it really helped me further understand my understanding and the potential of texturing in maya.

 

 

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